I was somewhere between nine and eleven years old when I first saw Alexandria. A kingdom made of white stone and theatre stages and airships too big to be believed. I didn't know it then, but that world was about to do something to me that I wouldn't fully understand until I was an adult sitting quietly and wondering why certain stories never leave you.
Final Fantasy IX wasn't the first game I ever played. But it was the first game I ever fell into. There's a difference. Falling in means you forget there's a screen. You forget you're holding a controller. You start to care — really care — about what happens to people who don't exist.
At nine years old I didn't have the words for what I was feeling. I just knew I didn't want it to end.
Every person who has played Final Fantasy IX remembers Vivi. You can't not. He walks into your life looking like something out of a children's picture book — tiny, round, a hat too big for his head, eyes that glow yellow in the dark. He looks like he was drawn by someone who loved old fairy tales.
And then he opens his mouth and asks: What am I?
I was nine. I didn't know what existentialism was. I didn't know that Vivi was asking one of the oldest questions in philosophy — what does it mean to exist, to be alive, to have a soul? I just knew that his question made my chest feel strange. That something about a small creature asking why am I here and does it matter that I'm here reached across whatever distance exists between a fictional world and a child's living room and found me directly.
Children understand Vivi because children already know that fear. The fear of being small in a world that seems to have been built for people bigger and louder than you. The fear that maybe you don't matter as much as everyone else seems to. Vivi just had the courage — or maybe the innocence — to say it out loud.
What strikes me now, returning to Final Fantasy IX as an adult, is how much faith it had in the people playing it. This is a game that features a cheerful thief stealing a princess, an opera performance, a city in the clouds, talking animals, and a villain who wants to erase all existence — and it never once feels silly. It earns every single thing it asks you to feel.
The characters are written as though they matter. Zidane's easy smile hiding genuine fear. Garnet slowly learning that she is allowed to be more than a symbol. Freya carrying a grief so quiet and so heavy it almost disappears into the background — until a certain scene in Burmecia makes it impossible to look away. She belongs to a long lineage of characters this site has written about — people whose grief is so completely carried that you almost miss it, like a Valkyrie who collected the dying and felt every one of them.
But it always comes back to Vivi. Every time. His arc isn't about saving the world — it's about deciding that even a short life, even an uncertain life, even a life without answers, is worth living fully. That the time you have is enough if you choose to fill it with something real.
I didn't understand all of that at nine. But some part of me absorbed it anyway. And when I think about the person I became, about the stories I love and why I love them — I can trace a quiet line back to a small black mage standing in the rain asking why he was born.
There is a version of growing up where nobody teaches you how to sit with difficult feelings — how to let something be sad and beautiful at the same time without having to fix it or explain it away. Final Fantasy IX taught me that version. Quietly. Through a PlayStation controller in a room where the curtains were probably drawn against the afternoon sun.
The world of Gaia — with its Mist-covered continents and Iifa Tree and the sheer strangeness of Kuja's silver hair and cruelty — felt more real to me than a lot of the real world did at that age. Because it was full of people who felt things deeply and said so. People who were afraid and kept going anyway. It was the second world to do this to me — the first had been Zanarkand, heard through a television speaker with the volume turned low.
I think that's what story is for, in the end. Not to take you away from life — but to give you a language for the parts of life that don't have words yet.
Final Fantasy IX gave me that language when I was nine years old. I've been using it ever since — in every game that followed, from a small town wrapped in fog to a world that ended and dared you to build another.
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🐺 Lumen
*ears prick up* A new traveller at the campfire. Ask me anything about these worlds.
Lumen
Wolf Companion · Always at your side
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